#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "C0E52A6CB7D0BAAAE8C3AF9A4B3014F197B879B8"
//------------------------------------------------------------------------------
//
// Bu kod araç tarafından oluşturuldu.
// Çalışma Zamanı Sürümü:4.0.30319.42000
//
// Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve
// kod yeniden oluşturulursa kaybolur.
//
//------------------------------------------------------------------------------
using Pinpon_Game;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Pinpon_Game {
///
/// MainWindow
///
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 11 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button Oyun_Basla;
#line default
#line hidden
#line 12 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button cikis;
#line default
#line hidden
private bool _contentLoaded;
///
/// InitializeComponent
///
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "6.0.2.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Pinpon_Game;V1.0.0.0;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "6.0.2.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.Oyun_Basla = ((System.Windows.Controls.Button)(target));
#line 11 "..\..\..\MainWindow.xaml"
this.Oyun_Basla.Click += new System.Windows.RoutedEventHandler(this.Oyuna_Basla_Click);
#line default
#line hidden
return;
case 2:
this.cikis = ((System.Windows.Controls.Button)(target));
#line 12 "..\..\..\MainWindow.xaml"
this.cikis.Click += new System.Windows.RoutedEventHandler(this.Cikis_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}