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Yusuf ALTUNTAŞ
Algoritma Oyun Maze
Commits
34809eca
Commit
34809eca
authored
Jan 15, 2023
by
Yusuf ALTUNTAŞ
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parent
d5d70cb4
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1
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labirentt.c
0 → 100644
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34809eca
#include <stdio.h>
#include <windows.h>
#include <time.h>
#include <conio.h>
#define SOL 75
#define SAG 77
#define YUKARI 72
#define ASAGI 80
#define ROWS 12
#define COLS 21
int
seed
;
char
maze
[
ROWS
][
COLS
]
=
{{
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
,
' '
},
{
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
},
{
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
},
{
'*'
,
'.'
,
'*'
,
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
,
'*'
,
'.'
,
'*'
},
{
'*'
,
'.'
,
'*'
,
'*'
,
'.'
,
'*'
,
'.'
,
'.'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
,
'*'
,
'.'
,
'*'
},
{
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
},
{
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'*'
,
'.'
,
'.'
,
'*'
},
{
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
,
'.'
,
'.'
,
'.'
,
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
},
{
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
,
'*'
,
'*'
,
'.'
,
'*'
},
{
'*'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'.'
,
'*'
},
{
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
,
'*'
}
};
/*char dizi[11][20] = {{" ******************"}, // labirent matrisi
{" * * *"},
{" * * ***** *"},
{" * ***** * *"},
{" * * * *"},
{" ***** * **** *"},
{" * * * *"},
{" * ******* * *"},
{" * * *"},
{" ******************"}};*/
void
hidecursor
()
{
// CURSOR GORUNMEZ YAPAR
CONSOLE_CURSOR_INFO
cursor_info
=
{
1
,
0
};
SetConsoleCursorInfo
(
GetStdHandle
(
STD_OUTPUT_HANDLE
),
&
cursor_info
);
}
void
gotoxy
(
int
x
,
int
y
)
// KARAKTERiN EKRANDA KONUMLANMA YER�
{
COORD
Pos
=
{
x
-
1
,
y
-
1
};
SetConsoleCursorPosition
(
GetStdHandle
(
STD_OUTPUT_HANDLE
),
Pos
);
}
void
cikis
()
{
// KARAKTER DUVARA CARPTIGINDA B�T�RME
gotoxy
(
16
,
16
);
printf
(
"kaybettinizz!!!"
);
exit
(
0
);
}
void
ciz
()
{
// LAB�RENT� EKRANA BASMA
int
i
,
j
;
for
(
i
=
0
;
i
<
ROWS
;
i
++
)
{
for
(
j
=
0
;
j
<
COLS
;
j
++
)
{
gotoxy
(
j
,
i
);
if
(
maze
[
i
][
j
]
==
'.'
){
gotoxy
(
j
,
i
);
printf
(
" "
);
}
else
printf
(
"%c "
,
maze
[
i
][
j
]);
}
printf
(
"
\n
"
);
}
gotoxy
(
2
,
2
);
printf
(
"%c"
,
16
);
/*int i, j;
for (i = 0; i < 11; i++)
{
for (j = 0; j < 20; j++)
{
gotoxy(j, i);
printf("%c", dizi[i][j]);
}
printf("\n");
}*/
}
int
konum
(
i
,
j
)
{
// KARAKTER�N KONUMLARI
gotoxy
(
i
,
j
);
printf
(
"X"
);
}
void
menu
()
{
// OYUN KURALLARI
system
(
"color 9"
);
gotoxy
(
25
,
1
);
printf
(
" #########Oyun Kurallari########
\n
"
);
gotoxy
(
25
,
2
);
printf
(
"------Duvarlara Carpmadan Hedefe Ulas------
\n
"
);
gotoxy
(
25
,
3
);
printf
(
"------Duvarlara Carparsan Oyun Biter--------
\n
"
);
gotoxy
(
25
,
4
);
printf
(
"------Yon Tuslari Ile Oynanir----------------
\n
"
);
gotoxy
(
25
,
5
);
printf
(
"------Oyuna Baslamak icin 1 ' e Bas'--------
\n
"
);
}
void
play
();
int
main
()
{
int
sayi
;
int
i
;
int
j
=
9
;
hidecursor
();
menu
();
scanf
(
"%d"
,
&
sayi
);
if
(
sayi
==
1
)
{
system
(
"cls"
);
ciz
();
system
(
"color 3"
);
play
();
}
}
void
play
()
{
time_t
start
,
end
;
time
(
&
start
);
int
i
,
count
;
seed
=
time
(
NULL
);
srand
(
seed
);
i
=
1
+
rand
()
%
19
;
int
j
=
9
;
konum
(
i
,
j
);
int
karx
=
2
,
kary
=
2
;
int
ch1
,
ch2
;
ch1
=
getch
();
ch2
=
0
;
if
(
ch1
==
0xE0
)
{
while
(
ch2
=
getch
())
{
if
(
ch2
==
'X'
)
exit
(
0
);
if
(
ch2
==
SOL
)
{
if
(
karx
>
2
)
{
if
(
ch2
==
3
)
break
;
gotoxy
(
--
karx
,
kary
);
printf
(
"%c"
,
174
);
gotoxy
(
karx
+
1
,
kary
);
printf
(
" "
);
count
=
count
+
100
;
}
}
if
(
ch2
==
SAG
)
{
if
(
karx
<
20
)
{
if
(
ch2
==
3
)
break
;
gotoxy
(
++
karx
,
kary
);
printf
(
"%c"
,
175
);
gotoxy
(
karx
-
1
,
kary
);
printf
(
" "
);
count
=
count
+
100
;
}
}
if
(
ch2
==
YUKARI
)
{
if
(
kary
>
1
)
{
if
(
ch2
==
3
)
break
;
gotoxy
(
karx
,
--
kary
);
printf
(
"%c"
,
94
);
gotoxy
(
karx
,
kary
+
1
);
printf
(
" "
);
count
=
count
+
100
;
}
}
if
(
ch2
==
ASAGI
)
{
if
(
kary
<
9
)
{
if
(
ch2
==
3
)
break
;
gotoxy
(
karx
,
++
kary
);
printf
(
"%c"
,
118
);
gotoxy
(
karx
,
kary
-
1
);
printf
(
" "
);
count
=
count
+
100
;
}
}
if
(
maze
[
kary
][
karx
]
==
'*'
)
{
gotoxy
(
15
,
15
);
system
(
"color 4"
);
printf
(
"kaybettiniz"
);
exit
(
0
);
}
/*if (karx == 16 && kary == 9)
{
gotoxy(15, 15);
system("color 2");
printf("tebrikler..");
exit(0);
}*/
if
(
karx
==
i
&&
kary
==
j
)
{
time
(
&
end
);
gotoxy
(
14
,
14
);
printf
(
"Hedefe Ulasma Sureniz :%2.lf sn
\n
"
,
difftime
(
end
,
start
));
gotoxy
(
15
,
15
);
system
(
"color 2"
);
printf
(
"tebrikler.."
);
exit
(
0
);
}
if
(
karx
==
i
||
kary
==
i
){
gotoxy
(
i
,
j
);
printf
(
" "
);
i
=
1
+
rand
()
%
19
;
konum
(
i
,
j
);
}
}
}
getch
();
}
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