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Ahmet Turan Koçak
Pinpon_Game
Commits
deb91b3b
Commit
deb91b3b
authored
Dec 26, 2022
by
Ahmet Turan Koçak
Browse files
Initial commit
parents
Changes
182
Hide whitespace changes
Inline
Side-by-side
obj/Debug/net6.0-windows/MainWindow.g.cs
0 → 100644
View file @
deb91b3b
#
pragma
checksum
"..\..\..\MainWindow.xaml"
"{ff1816ec-aa5e-4d10-87f7-6f4963833460}"
"C0E52A6CB7D0BAAAE8C3AF9A4B3014F197B879B8"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using
Pinpon_Game
;
using
System
;
using
System.Diagnostics
;
using
System.Windows
;
using
System.Windows.Automation
;
using
System.Windows.Controls
;
using
System.Windows.Controls.Primitives
;
using
System.Windows.Controls.Ribbon
;
using
System.Windows.Data
;
using
System.Windows.Documents
;
using
System.Windows.Ink
;
using
System.Windows.Input
;
using
System.Windows.Markup
;
using
System.Windows.Media
;
using
System.Windows.Media.Animation
;
using
System.Windows.Media.Effects
;
using
System.Windows.Media.Imaging
;
using
System.Windows.Media.Media3D
;
using
System.Windows.Media.TextFormatting
;
using
System.Windows.Navigation
;
using
System.Windows.Shapes
;
using
System.Windows.Shell
;
namespace
Pinpon_Game
{
/// <summary>
/// MainWindow
/// </summary>
public
partial
class
MainWindow
:
System
.
Windows
.
Window
,
System
.
Windows
.
Markup
.
IComponentConnector
{
#
line
11
"..\..\..\MainWindow.xaml"
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1823:AvoidUnusedPrivateFields"
)]
internal
System
.
Windows
.
Controls
.
Button
Oyun_Basla
;
#
line
default
#
line
hidden
#
line
12
"..\..\..\MainWindow.xaml"
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1823:AvoidUnusedPrivateFields"
)]
internal
System
.
Windows
.
Controls
.
Button
cikis
;
#
line
default
#
line
hidden
private
bool
_contentLoaded
;
/// <summary>
/// InitializeComponent
/// </summary>
[
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"PresentationBuildTasks"
,
"6.0.2.0"
)]
public
void
InitializeComponent
()
{
if
(
_contentLoaded
)
{
return
;
}
_contentLoaded
=
true
;
System
.
Uri
resourceLocater
=
new
System
.
Uri
(
"/Pinpon_Game;component/mainwindow.xaml"
,
System
.
UriKind
.
Relative
);
#
line
1
"..\..\..\MainWindow.xaml"
System
.
Windows
.
Application
.
LoadComponent
(
this
,
resourceLocater
);
#
line
default
#
line
hidden
}
[
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"PresentationBuildTasks"
,
"6.0.2.0"
)]
[
System
.
ComponentModel
.
EditorBrowsableAttribute
(
System
.
ComponentModel
.
EditorBrowsableState
.
Never
)]
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Design"
,
"CA1033:InterfaceMethodsShouldBeCallableByChildTypes"
)]
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Maintainability"
,
"CA1502:AvoidExcessiveComplexity"
)]
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1800:DoNotCastUnnecessarily"
)]
void
System
.
Windows
.
Markup
.
IComponentConnector
.
Connect
(
int
connectionId
,
object
target
)
{
switch
(
connectionId
)
{
case
1
:
this
.
Oyun_Basla
=
((
System
.
Windows
.
Controls
.
Button
)(
target
));
#
line
11
"..\..\..\MainWindow.xaml"
this
.
Oyun_Basla
.
Click
+=
new
System
.
Windows
.
RoutedEventHandler
(
this
.
Oyuna_Basla_Click
);
#
line
default
#
line
hidden
return
;
case
2
:
this
.
cikis
=
((
System
.
Windows
.
Controls
.
Button
)(
target
));
#
line
12
"..\..\..\MainWindow.xaml"
this
.
cikis
.
Click
+=
new
System
.
Windows
.
RoutedEventHandler
(
this
.
Cikis_Click
);
#
line
default
#
line
hidden
return
;
}
this
.
_contentLoaded
=
true
;
}
}
}
obj/Debug/net6.0-windows/MainWindow.g.i.cs
0 → 100644
View file @
deb91b3b
#
pragma
checksum
"..\..\..\MainWindow.xaml"
"{ff1816ec-aa5e-4d10-87f7-6f4963833460}"
"C0E52A6CB7D0BAAAE8C3AF9A4B3014F197B879B8"
//------------------------------------------------------------------------------
// <auto-generated>
// Bu kod araç tarafından oluşturuldu.
// Çalışma Zamanı Sürümü:4.0.30319.42000
//
// Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve
// kod yeniden oluşturulursa kaybolur.
// </auto-generated>
//------------------------------------------------------------------------------
using
Pinpon_Game
;
using
System
;
using
System.Diagnostics
;
using
System.Windows
;
using
System.Windows.Automation
;
using
System.Windows.Controls
;
using
System.Windows.Controls.Primitives
;
using
System.Windows.Controls.Ribbon
;
using
System.Windows.Data
;
using
System.Windows.Documents
;
using
System.Windows.Ink
;
using
System.Windows.Input
;
using
System.Windows.Markup
;
using
System.Windows.Media
;
using
System.Windows.Media.Animation
;
using
System.Windows.Media.Effects
;
using
System.Windows.Media.Imaging
;
using
System.Windows.Media.Media3D
;
using
System.Windows.Media.TextFormatting
;
using
System.Windows.Navigation
;
using
System.Windows.Shapes
;
using
System.Windows.Shell
;
namespace
Pinpon_Game
{
/// <summary>
/// MainWindow
/// </summary>
public
partial
class
MainWindow
:
System
.
Windows
.
Window
,
System
.
Windows
.
Markup
.
IComponentConnector
{
#
line
11
"..\..\..\MainWindow.xaml"
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1823:AvoidUnusedPrivateFields"
)]
internal
System
.
Windows
.
Controls
.
Button
Oyun_Basla
;
#
line
default
#
line
hidden
#
line
12
"..\..\..\MainWindow.xaml"
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1823:AvoidUnusedPrivateFields"
)]
internal
System
.
Windows
.
Controls
.
Button
cikis
;
#
line
default
#
line
hidden
private
bool
_contentLoaded
;
/// <summary>
/// InitializeComponent
/// </summary>
[
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"PresentationBuildTasks"
,
"6.0.2.0"
)]
public
void
InitializeComponent
()
{
if
(
_contentLoaded
)
{
return
;
}
_contentLoaded
=
true
;
System
.
Uri
resourceLocater
=
new
System
.
Uri
(
"/Pinpon_Game;V1.0.0.0;component/mainwindow.xaml"
,
System
.
UriKind
.
Relative
);
#
line
1
"..\..\..\MainWindow.xaml"
System
.
Windows
.
Application
.
LoadComponent
(
this
,
resourceLocater
);
#
line
default
#
line
hidden
}
[
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"PresentationBuildTasks"
,
"6.0.2.0"
)]
[
System
.
ComponentModel
.
EditorBrowsableAttribute
(
System
.
ComponentModel
.
EditorBrowsableState
.
Never
)]
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Design"
,
"CA1033:InterfaceMethodsShouldBeCallableByChildTypes"
)]
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Maintainability"
,
"CA1502:AvoidExcessiveComplexity"
)]
[
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1800:DoNotCastUnnecessarily"
)]
void
System
.
Windows
.
Markup
.
IComponentConnector
.
Connect
(
int
connectionId
,
object
target
)
{
switch
(
connectionId
)
{
case
1
:
this
.
Oyun_Basla
=
((
System
.
Windows
.
Controls
.
Button
)(
target
));
#
line
11
"..\..\..\MainWindow.xaml"
this
.
Oyun_Basla
.
Click
+=
new
System
.
Windows
.
RoutedEventHandler
(
this
.
Oyuna_Basla_Click
);
#
line
default
#
line
hidden
return
;
case
2
:
this
.
cikis
=
((
System
.
Windows
.
Controls
.
Button
)(
target
));
#
line
12
"..\..\..\MainWindow.xaml"
this
.
cikis
.
Click
+=
new
System
.
Windows
.
RoutedEventHandler
(
this
.
Cikis_Click
);
#
line
default
#
line
hidden
return
;
}
this
.
_contentLoaded
=
true
;
}
}
}
obj/Debug/net6.0-windows/Pinpon_Game.AssemblyInfo.cs
0 → 100644
View file @
deb91b3b
//------------------------------------------------------------------------------
// <auto-generated>
// Bu kod araç tarafından oluşturuldu.
// Çalışma Zamanı Sürümü:4.0.30319.42000
//
// Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve
// kod yeniden oluşturulursa kaybolur.
// </auto-generated>
//------------------------------------------------------------------------------
using
System
;
using
System.Reflection
;
[
assembly
:
System
.
Reflection
.
AssemblyCompanyAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyConfigurationAttribute
(
"Debug"
)]
[
assembly
:
System
.
Reflection
.
AssemblyFileVersionAttribute
(
"1.0.0.0"
)]
[
assembly
:
System
.
Reflection
.
AssemblyInformationalVersionAttribute
(
"1.0.0"
)]
[
assembly
:
System
.
Reflection
.
AssemblyProductAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyTitleAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyVersionAttribute
(
"1.0.0.0"
)]
[
assembly
:
System
.
Runtime
.
Versioning
.
TargetPlatformAttribute
(
"Windows7.0"
)]
[
assembly
:
System
.
Runtime
.
Versioning
.
SupportedOSPlatformAttribute
(
"Windows7.0"
)]
// Generated by the MSBuild WriteCodeFragment class.
obj/Debug/net6.0-windows/Pinpon_Game.AssemblyInfoInputs.cache
0 → 100644
View file @
deb91b3b
8e6fa7c01f33d16add597e1122cf30008096233b
obj/Debug/net6.0-windows/Pinpon_Game.GeneratedMSBuildEditorConfig.editorconfig
0 → 100644
View file @
deb91b3b
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Pinpon_Game
build_property.ProjectDir = C:\Users\kcksv\Desktop\Pinpon_Game\
obj/Debug/net6.0-windows/Pinpon_Game.assets.cache
0 → 100644
View file @
deb91b3b
File added
obj/Debug/net6.0-windows/Pinpon_Game.csproj.AssemblyReference.cache
0 → 100644
View file @
deb91b3b
File added
obj/Debug/net6.0-windows/Pinpon_Game.csproj.CoreCompileInputs.cache
0 → 100644
View file @
deb91b3b
01135e742c45a41115dbd667544122d9cc88fc55
obj/Debug/net6.0-windows/Pinpon_Game.csproj.FileListAbsolute.txt
0 → 100644
View file @
deb91b3b
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.csproj.AssemblyReference.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\MainWindow.g.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\App.g.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game_MarkupCompile.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game_MarkupCompile.lref
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.exe
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.deps.json
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.runtimeconfig.json
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.pdb
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\MainWindow.baml
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.g.resources
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.AssemblyInfoInputs.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.AssemblyInfo.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.csproj.CoreCompileInputs.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\refint\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.pdb
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.genruntimeconfig.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\ref\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Game.g.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Game.baml
obj/Debug/net6.0-windows/Pinpon_Game.dll
0 → 100644
View file @
deb91b3b
File added
obj/Debug/net6.0-windows/Pinpon_Game.g.resources
0 → 100644
View file @
deb91b3b
File added
obj/Debug/net6.0-windows/Pinpon_Game.genruntimeconfig.cache
0 → 100644
View file @
deb91b3b
2aeb32f63da705d3bd5285472189a4da17ee6e6c
obj/Debug/net6.0-windows/Pinpon_Game.pdb
0 → 100644
View file @
deb91b3b
File added
obj/Debug/net6.0-windows/Pinpon_Game_25semzgv_wpftmp.AssemblyInfo.cs
0 → 100644
View file @
deb91b3b
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using
System
;
using
System.Reflection
;
[
assembly
:
System
.
Reflection
.
AssemblyCompanyAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyConfigurationAttribute
(
"Debug"
)]
[
assembly
:
System
.
Reflection
.
AssemblyFileVersionAttribute
(
"1.0.0.0"
)]
[
assembly
:
System
.
Reflection
.
AssemblyInformationalVersionAttribute
(
"1.0.0"
)]
[
assembly
:
System
.
Reflection
.
AssemblyProductAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyTitleAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyVersionAttribute
(
"1.0.0.0"
)]
[
assembly
:
System
.
Runtime
.
Versioning
.
TargetPlatformAttribute
(
"Windows7.0"
)]
[
assembly
:
System
.
Runtime
.
Versioning
.
SupportedOSPlatformAttribute
(
"Windows7.0"
)]
// MSBuild WriteCodeFragment sınıfı tarafından oluşturuldu.
obj/Debug/net6.0-windows/Pinpon_Game_25semzgv_wpftmp.AssemblyInfoInputs.cache
0 → 100644
View file @
deb91b3b
8e6fa7c01f33d16add597e1122cf30008096233b
obj/Debug/net6.0-windows/Pinpon_Game_25semzgv_wpftmp.GeneratedMSBuildEditorConfig.editorconfig
0 → 100644
View file @
deb91b3b
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Pinpon_Game_25semzgv_wpftmp
build_property.ProjectDir = C:\Users\kcksv\Desktop\Pinpon_Game\
obj/Debug/net6.0-windows/Pinpon_Game_25semzgv_wpftmp.assets.cache
0 → 100644
View file @
deb91b3b
File added
obj/Debug/net6.0-windows/Pinpon_Game_2fgjlyfp_wpftmp.AssemblyInfo.cs
0 → 100644
View file @
deb91b3b
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using
System
;
using
System.Reflection
;
[
assembly
:
System
.
Reflection
.
AssemblyCompanyAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyConfigurationAttribute
(
"Debug"
)]
[
assembly
:
System
.
Reflection
.
AssemblyFileVersionAttribute
(
"1.0.0.0"
)]
[
assembly
:
System
.
Reflection
.
AssemblyInformationalVersionAttribute
(
"1.0.0"
)]
[
assembly
:
System
.
Reflection
.
AssemblyProductAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyTitleAttribute
(
"Pinpon_Game"
)]
[
assembly
:
System
.
Reflection
.
AssemblyVersionAttribute
(
"1.0.0.0"
)]
[
assembly
:
System
.
Runtime
.
Versioning
.
TargetPlatformAttribute
(
"Windows7.0"
)]
[
assembly
:
System
.
Runtime
.
Versioning
.
SupportedOSPlatformAttribute
(
"Windows7.0"
)]
// MSBuild WriteCodeFragment sınıfı tarafından oluşturuldu.
obj/Debug/net6.0-windows/Pinpon_Game_2fgjlyfp_wpftmp.AssemblyInfoInputs.cache
0 → 100644
View file @
deb91b3b
8e6fa7c01f33d16add597e1122cf30008096233b
obj/Debug/net6.0-windows/Pinpon_Game_2fgjlyfp_wpftmp.GeneratedMSBuildEditorConfig.editorconfig
0 → 100644
View file @
deb91b3b
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Pinpon_Game_2fgjlyfp_wpftmp
build_property.ProjectDir = C:\Users\kcksv\Desktop\Pinpon_Game\
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