Commit deb91b3b authored by Ahmet Turan Koçak's avatar Ahmet Turan Koçak
Browse files

Initial commit

parents
#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "C0E52A6CB7D0BAAAE8C3AF9A4B3014F197B879B8"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Pinpon_Game;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Pinpon_Game {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 11 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button Oyun_Basla;
#line default
#line hidden
#line 12 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button cikis;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "6.0.2.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Pinpon_Game;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "6.0.2.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.Oyun_Basla = ((System.Windows.Controls.Button)(target));
#line 11 "..\..\..\MainWindow.xaml"
this.Oyun_Basla.Click += new System.Windows.RoutedEventHandler(this.Oyuna_Basla_Click);
#line default
#line hidden
return;
case 2:
this.cikis = ((System.Windows.Controls.Button)(target));
#line 12 "..\..\..\MainWindow.xaml"
this.cikis.Click += new System.Windows.RoutedEventHandler(this.Cikis_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}
#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "C0E52A6CB7D0BAAAE8C3AF9A4B3014F197B879B8"
//------------------------------------------------------------------------------
// <auto-generated>
// Bu kod araç tarafından oluşturuldu.
// Çalışma Zamanı Sürümü:4.0.30319.42000
//
// Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve
// kod yeniden oluşturulursa kaybolur.
// </auto-generated>
//------------------------------------------------------------------------------
using Pinpon_Game;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Pinpon_Game {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 11 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button Oyun_Basla;
#line default
#line hidden
#line 12 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button cikis;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "6.0.2.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Pinpon_Game;V1.0.0.0;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "6.0.2.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.Oyun_Basla = ((System.Windows.Controls.Button)(target));
#line 11 "..\..\..\MainWindow.xaml"
this.Oyun_Basla.Click += new System.Windows.RoutedEventHandler(this.Oyuna_Basla_Click);
#line default
#line hidden
return;
case 2:
this.cikis = ((System.Windows.Controls.Button)(target));
#line 12 "..\..\..\MainWindow.xaml"
this.cikis.Click += new System.Windows.RoutedEventHandler(this.Cikis_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// Bu kod araç tarafından oluşturuldu.
// Çalışma Zamanı Sürümü:4.0.30319.42000
//
// Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve
// kod yeniden oluşturulursa kaybolur.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyTitleAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// Generated by the MSBuild WriteCodeFragment class.
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Pinpon_Game
build_property.ProjectDir = C:\Users\kcksv\Desktop\Pinpon_Game\
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.csproj.AssemblyReference.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\MainWindow.g.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\App.g.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game_MarkupCompile.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game_MarkupCompile.lref
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.exe
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.deps.json
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.runtimeconfig.json
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\bin\Debug\net6.0-windows\Pinpon_Game.pdb
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\MainWindow.baml
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.g.resources
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.AssemblyInfoInputs.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.AssemblyInfo.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.csproj.CoreCompileInputs.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\refint\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.pdb
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Pinpon_Game.genruntimeconfig.cache
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\ref\Pinpon_Game.dll
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Game.g.cs
C:\Users\kcksv\Desktop\Pinpon_Game\obj\Debug\net6.0-windows\Game.baml
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyTitleAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// MSBuild WriteCodeFragment sınıfı tarafından oluşturuldu.
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Pinpon_Game_25semzgv_wpftmp
build_property.ProjectDir = C:\Users\kcksv\Desktop\Pinpon_Game\
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyTitleAttribute("Pinpon_Game")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// MSBuild WriteCodeFragment sınıfı tarafından oluşturuldu.
is_global = true
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Pinpon_Game_2fgjlyfp_wpftmp
build_property.ProjectDir = C:\Users\kcksv\Desktop\Pinpon_Game\
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